Research guide - Electronic Gaming Machines (pokies)
Items in the Problem Gambling Library
Schüll, N. D. (2012). Addiction by design: machine gambling in Las Vegas. Princeton, NJ: Princeton University Press.
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Dowling, N., Smith, D., & Thomas, T. (2005). Electronic gaming machines: are they the “crack-cocaine” of gambling? Addiction, 100, 33–45. doi:10.1111/j.1360-0443.2005.00962.x
Griffiths, M. D., & Auer, M. (2013). The irrelevancy of game-type in the acquisition, development, and maintenance of problem gambling. Frontiers in Psychology, 3. doi:10.3389/fpsyg.2012.00621
Lund, I. (2009). Gambling behaviour and the prevalence of gambling problems in adult EGM gamblers when EGMs are banned. A natural experiment. J Gambl Stud, 25, 215–25. doi:10.1007/s10899-009-9127-y
Parke, J., & Griffiths, M. (2006). The psychology of the fruit machine: The role of structural characteristics (revisited). International Journal of Mental Health and Addiction, 4, 151–179.
Responsible Gambling Council. (2006). Electronic gaming machines and problem gambling. Saskatchewan Liquor and Gaming Authority. Retrieved from http://www.responsiblegambling.org/rg-news-research/rgc-centre/research-and-analysis/docs/research-reports/electronic-gaming-machines-and-problem-gambling
Storer, J., Abbott, M., & Stubbs, J. (2009). Access or adaptation? A meta-analysis of surveys of problem gambling prevalence in Australia and New Zealand with respect to concentration of electronic gaming machines. International Gambling Studies, 9, 225–244. doi:10.1080/14459790903257981
Thomas, A. C., Sullivan, G. B., & Allen, F. C. L. (2008). A Theoretical Model of EGM Problem Gambling: More than a Cognitive Escape. International Journal of Mental Health and Addiction, 7(1), 97–107. doi:10.1007/s11469-008-9152-6